An edition of Transactions on Edutainment IX (2013)

Transactions on Edutainment IX

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Last edited by MARC Bot
July 7, 2019 | History
An edition of Transactions on Edutainment IX (2013)

Transactions on Edutainment IX

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.

Publish Date
Language
English
Pages
297

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Previews available in: English

Edition Availability
Cover of: Transactions on Edutainment IX
Transactions on Edutainment IX
2013, Springer Berlin Heidelberg, Imprint: Springer
electronic resource / in English

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Book Details


Table of Contents

The Periodic Table of Elements via an XNA-Powered Serious Game
Digital Storytelling within Virtual Environments: “The Battle of Thermopylae”
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation
An Analysis of the Potential to Utilize Virtual Worlds to Enhance Edutainment and Improve the Wellbeing of the Ageing Population
Course Lectures as Problem-Based Learning Interventions in Virtual Worlds
Virtual Customers in a Multiagent Training Application
Game Based Early Programming Education: The More You Play, the More You Learn
Story Guided Virtual Environments in Educational Applications
Rendering Technology of 3D Digital Chinese Ink-Wash Landscape Paintings Based on Maya
Effects of RPG on Middle School Players’ Intrapersonal Intelligence
Implementation of Lushan Virtual Digital Plant Museum
Pedestrian Detection Based on Kernel Discriminative Sparse Representation
The Design and Implementation of Computer-Aided Chinese Medicated Diet System
Music-Driven Emotion Model Applied in Digitalized Dance Performance of Sacrificial Ceremony for Confucius
Real-Time Rendering Framework in the Virtual Home Design System
Multiple-Cue-Based Visual Object Contour Tracking with Incremental Learning
Building Virtual Entertainment Environment with Tiled Display Wall and Motion Tracking
A Calibration Method for Removing the Effect of Infrared Camera Self-radiance on the Accuracy of Temperature Measurement
Enjoying of Traditional Chinese Shadow Play – A Cross-Culture Study
A Patch-Based Data Reorganization Method for Coupling Large-Scale Simulations and Parallel Visualization
The Boom and Bust and Boom of Educational Games.

Edition Notes

Published in
Berlin, Heidelberg
Series
Lecture Notes in Computer Science -- 7544

Classifications

Dewey Decimal Class
004.16
Library of Congress
QA75.5-76.95

The Physical Object

Format
[electronic resource] /
Pagination
XII, 297 p. 142 illus.
Number of pages
297

ID Numbers

Open Library
OL27092639M
Internet Archive
transactionsoned00birc
ISBN 13
9783642370427

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July 7, 2019 Created by MARC Bot import new book